Service 05 — Characters & Assets
Game Art
Game-ready characters, props and environments — built to hold up in an engine, not just in a render.
Game Art work is judged by a different standard than a single hero render: topology, UVs, PBR texturing, LODs and export cleanliness all have to survive contact with a real engine pipeline. The studio treats that discipline as non-negotiable, whether the deliverable is one prop or a full character-and-environment package.
Scope runs from a single game-ready asset through to complete packages — characters, environments, props — with production documentation for handoff into a larger pipeline.
Topology / PBR / LODs / Export
Starter
$300+
One optimized, engine-ready asset.
- 1 game-ready asset
- Basic modeling
- UVs
- Basic textures
- Optimization
- Basic engine-ready export
Start a Project
Creative
$1,000+
Multiple detailed assets with PBR texturing and LODs.
- Multiple game assets
- Detailed modeling
- PBR texturing
- UV optimization
- LODs
- Engine-ready files
- 2 revisions
Start a Project
Production
$3,500+
A complete asset package built for production handoff.
- Complete asset package
- Characters/environment/props
- High + low-poly workflow
- PBR materials
- LODs
- Optimization
- Engine integration support
- Multiple assets
- Production documentation
Start a Project