Service 05 — Characters & Assets

Game Art

Game-ready characters, props and environments — built to hold up in an engine, not just in a render.

Game Art work is judged by a different standard than a single hero render: topology, UVs, PBR texturing, LODs and export cleanliness all have to survive contact with a real engine pipeline. The studio treats that discipline as non-negotiable, whether the deliverable is one prop or a full character-and-environment package.

Scope runs from a single game-ready asset through to complete packages — characters, environments, props — with production documentation for handoff into a larger pipeline.

Topology / PBR / LODs / Export

Scope & pricing.

Full Pricing
Starter $300+

One optimized, engine-ready asset.

  • 1 game-ready asset
  • Basic modeling
  • UVs
  • Basic textures
  • Optimization
  • Basic engine-ready export
Start a Project
Creative $1,000+

Multiple detailed assets with PBR texturing and LODs.

  • Multiple game assets
  • Detailed modeling
  • PBR texturing
  • UV optimization
  • LODs
  • Engine-ready files
  • 2 revisions
Start a Project
Production $3,500+

A complete asset package built for production handoff.

  • Complete asset package
  • Characters/environment/props
  • High + low-poly workflow
  • PBR materials
  • LODs
  • Optimization
  • Engine integration support
  • Multiple assets
  • Production documentation
Start a Project

Related work.