Service 06 — Worlds
Environment Design
Built spaces — corridors, cities, terrain — composed for atmosphere and camera movement, not just coverage.
Environment work is where lighting, scale and modular asset design come together to build a place that feels inhabited rather than assembled. Atmosphere is treated as a design decision — fog density, practical light sources, sightlines — considered from the first block-out.
Scope ranges from a single hero environment and render through to a full modular kit with terrain, vegetation and multiple camera-ready scenes, optimized for game or film use as required.
Block-out / Modular Kit / Atmosphere / Scale
Starter
$300+
A small, considered environment with one hero render.
- Small environment
- Basic modeling
- Basic materials
- Lighting
- 1 hero render
Start a Project
Creative
$900+
A detailed environment with modular assets and atmosphere.
- Detailed environment
- Modular assets
- Advanced materials
- Atmospheric lighting
- Multiple camera views
- 2 revisions
Start a Project
Production
$2,500+
A large-scale environment with a full asset kit.
- Large-scale environment
- Full asset kit
- Advanced materials
- Terrain
- Vegetation/props
- Cinematic lighting
- Multiple scenes
- Game/film-ready optimization
Start a Project